Portfolio: Game Art
A new month with a focus on making a new animation or modeling a hi quality asset with a proper shading & lighting technique applied to the scene, demonstrating what we have learned in previou courses. I can honestly say this month my skills are in the career field of "Environment Artist" or Props for videogames. My goal for this months Portfolio piece was to create a Sci-fi armory scene. The main focus of the scene were 2 main props: A shield& a futuristic submachine rifle with a toon shader added for a cell shaded appearance.


Comments
Post a Comment