Game Production Pipeline ACG 1609
This month was all about a new sense of awareness for me on my path to becoming a supporter and contributor to the Gaming Industry. The course Art Creation for Games (ACG for short). The New software used this month: Allegorithmics "Substance Painter" & the UnReal4 gaming engine. This months course started out like previous classes, lectures then labs with assignments to create new probs using Maya & ZBrush. I learned that gaming engines are quite satisfied with Tri's & Quads in the geometry we create. Learning that Tris were acceptable opened up my mind to better embrace creating items that were useful to go into the UnReal 4 engine. As fun as making Environments/Props can be, the real task comes down to proper UV and creating textures. Locking in on techniques that focus on proper UV layout is so monumental, especially if you want to use Substance Painter. The Allegorithmic team have my appreciation because Substance Painter is marvelous. So all in allthis month I was able to fine tune my shape building in Maya with proper UV's. I learned proper baking of Hi-Res details onto Lo-Res game ready assets. I also learned that Substance Painter is a beautifully coded and fun to use application that gets your creations ready for display & use in game engines. To conclude I enjoyed this month and the pace of the course work was a great learning experience thanks to Professor Kelly Wergin. So below are a few items I made in class using the software I named in this post.







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